Saying that it is a switch 2 monopoly will probably be fair. dusk Software fans are somewhat conflicting. It focuses on PVP gameplay, which is not completely alien for players. Dark soul and Elden RingBut some people suggested that the game would not have a powerful single player focus and story that we respected from the title of fromsoftware.
In the interview NintendoFROMSOFTWARE’s boss Hidetaka Miyazaki has shifted to weaken this fear, and this mechanism pointed out that a player who does not like PvP can still enjoy himself.
DUSKBLOODS implements “winning points”, which ultimately is responsible for determining the outcome of the game. To get a victory point, battle is important, but it’s not the only way. Some players can prefer to get points by avoiding direct battle and participating in more opportunities. The way to get a point is entirely up to you.
Then Miyazaki explains how the variables in each game will help keep things fresh.
Another important aspect is the same match variable as the event system. The system is likely to change the same game process as additional goals, along with special spawns and bonus rewards.
In the trailer, you may have seen a huge back surface in the sky. This is an example of an event that can occur in the game. In this case, the shape of this back surface affects the environment and changes the compensation compensation to immediately affect the player motivation and goal.
I hope these events don’t always happen, and you will find that they will give them incentives to come back.
The interviewer is said by Miyazaki.
That was intention. I personally wanted to make things that are not PvP and who are satisfactory for players like me.
The goal of the economy is to get the first blood, but I hope that there is a personal goal that provides a separate reward for the player, so it can add fun to each participation.