Peace treaties in which PS4/PS5 monopoly can fall into PCs are generally beneficial. I usually say that the porting process is sometimes stupid. US Last of US Part I Recent invasion of required PSN login requirements.
happily, Our last part II has been remastered Much better starts. Anyway: technically: Today’s PC version is rarely with buggy or crashy, as in the event. PSN account synchronization is still here, Totally optionalAvoidance Territory blocking and Steam deck compatibility problem Sony’s recent ports are made of York.
I have never played the Free Lester Part II. Since it was mainly in 2020, it was filled with the occurrence of the occurrence of the time, so it is not possible to say how to upgrade the visuals. But that’s definitely a pretty game. It is noticeable by noticeable graphic petiism by noticing the ruins of the leaves and the mushrooms of the blood keratin. Therefore, the latest PC can participate as it runs sufficiently on the previous hardware. DLS (or FSROr XESS) aims for a press in the triple level.
You may still want to make fine adjustments, so we’ve collected the setting guide below. Like tradition, let’s take a look at how to measure the system requirements of the hardware performance of the us of US Part II Remastered and how well the PC specific functions perform the PAN out.
US of US Part II Remaster System requirements and PC performance
I’m not as happy as the spec AssassinLast of US Part II Remastered still has a long list of hardware demands for a variety of resolution and graphic characteristics. With GPUS alone, this range is from the existing inexpensive GTX 1650 and Radeon RX 5500 XT to the brilliant excess of the RTX 4080. Nevertheless, even the latter is the last generation these days, and ultimately nothing is. Graphics cardThe amount of RAM that must be the cause of the CPU or alarm.
150GB SSD Space in one hand is a powerful big question. This remaster includes side shows such as additional tubes, no returns, but you should not be able to explain the game of Gigabyte only by recycling in this main story mode. Perhaps the NAUGHTY DOG has created a unique variation that is actually a concrete texture and/or frowned face animation.

The actual installation size of the value is similar to 116GB in the current count and is not the only lighter than it is. Dictionary settings with very low quality should be made not to be limited to the GTX 1650 and Radeon RX 5500 XT only to Crummy 720p. II tested the GTX 1060, which is especially older than an average of 39FPS in a demanding early section. 46FPS is also 46fps in FSR 3.1 quality mode.
The RTX 4060 is not enough to score 80fps in a very high preliminary setting in Native 1080p just by skipping a few generations, but at 1440p, we created 55fps that are respected as the same dictionary setting. The lowest RTX 40 model, a laptop -only RTX 4050, worked well at 1080p: 56FPS compared to the middle, and 61FPS.
I posted separately How to run our Last of Part II on Steam DeckBut I will say that it’s a huge improvement in the part I port. There is also a special ‘Steam Deck’ dictionary setting. However, using the settings similar to the details described below, you can get the same speed as the overall quality is higher.
This system requirements can be underestimated RTX 3070 with 1440P. In the two counts, the official specifications 60fps/high estimates are comfortably surpassed. 4K, of course, does not require espensive as much as the RTX 4080 or RX 7900 XT, but takes a significant amount of additional muscles. that RTX 5070 DLSS quality increased the average of 97FPS and rose to 113fps by participating in DLSS 3 frame generation. This result also makes it close to something new. RTX 5080In the same settings, we pumped 105fps and 158fps, respectively.

But framen gen is not a flawlessness, but the part II remaster is ahead of the TLOU of the PC. DLSS 3 worked well on these spanking new high -end RTX 50 GPUs, but it seemed completely broken in the RTX 4060, and added a jigting effect that did not improve the press. AMD’s frame gen is visual to visual articles, so be careful with FSR 3.1 as an alternative, including a square that can live around the middle of the screen.
These can definitely avoid it without a frame gene. Sometimes there are other small hiccups, but for example, a flickering glass texture or a certain golf club holds a certain character’s hand out of the hand. I have also caused several conflicts in 13 hours so far.

Again, it is more stable than I did in terms of conflict and overall frame speed spin. And the frame gen can be a bust, but all other PCs work well. Ultra -high Support includes a dedicated togle for disabling a black bar that maintains 16: 9 views in certain cut scenes. The game could not find that it wasn’t pop -up in the extended view when you tried on the 21: 9 monitor, but warns you of the inappropriate things you can see on the edge of the screen.

Us of Us Part II Remastered Best Settings Guide
In addition to the unexpected fast speed of at least the most basic PC kits, there are more frames to lower some settings. Do you remember how the RTX 4060 has an average 55FPS at the native 1440p? If you fall to a very low state, it will be improved to 81FPS. At the same time, the unique smooth thing means that it is not worth too deeply if it is absolutely necessary. In particular, lighting and shadow effects knock down the lower dictionary settings tightly, making everything slightly flat and sad. Sorry, sadthat.
I rewrite the RTX 4060 benchmark to 1440p, lowering more than 30 graphics of TLOU2 remastering and individually displaying quality settings. If you are not a number, it’s a lot of settings. But the majority did not do much. It even fell to a low place, but most still returned the same 55fps as Ultra Preset. Conversely, the light confusion of the amendment can make performance noticeably improved. My suggestion is as follows:
- Advanced method/Up Scaling Quality: DLS or FSR for quality
- Details: middle
- Texture quality: high
- Image -based lighting: turn off
- Screen space lower surface spawning: Only
- Motion Blur Quality: turn off
- Everything else: It corresponds to a very high dictionary setting
As usual, upscaling is basically free performance, so it is not easy (if you are far from the framegen, you can use the patch at least twice). Among the actual quality settings, the detailed level was found to be the most rich in frames when decreasing, and the low settings are not noticeably faster than the middle (60fps vs 59fps), so the level is level.
Otherwise, optimizing these settings is to get as little as possible, including an amazing source. Disabling the motion blur has obtained up to 58fps of the RTX 4060, and 3fps are not visible, but they are relatively large boosts of blurry effect. It also gains similar benefits by reducing image -based lighting and lower surface scattering.
This setting was much higher than using the RTX 4060 up to 85FPS and using a very low dictionary setting in Native Rez. If DLSS does not upgrade up, it is 64FPS, but if there is little quality loss, it is still almost 20%improvement.